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A new Project CARS patch is now live on Steam. With this patch we're adding a way to configure VR super sampling in the game's settings file.
What does this do? - It provides a way to scale up the resolution of the image rendered by the game, so that when it is displayed on the VR HMD, it appears clearer, with less shimmer and aliasing artifacts
How do I do this? - Look in this folder: \Users\<current user>\Documents\Project CARS\
Depending on the HMD you're using...
Oculus Rift, edit: oculussettings.xml
HTC Vive, edit: openvrsettings.xml
Look for a line called
HTML Code:
Change the number after 'data=' to whatever you want to set your super sampling to. Higher numbers will increase the resolution, while lowering the number will decrease the resolution. We recommend starting with a value around 1.5 and experimenting with it from there. How much you can push this will depend on your GPU.
Have fun
*Spoiler - The difference this makes is pretty darn sweet!*
What does this do? - It provides a way to scale up the resolution of the image rendered by the game, so that when it is displayed on the VR HMD, it appears clearer, with less shimmer and aliasing artifacts
How do I do this? - Look in this folder: \Users\<current user>\Documents\Project CARS\
Depending on the HMD you're using...
Oculus Rift, edit: oculussettings.xml
HTC Vive, edit: openvrsettings.xml
Look for a line called
HTML Code:
"<prop name="ResScale" data="1" />"
Change the number after 'data=' to whatever you want to set your super sampling to. Higher numbers will increase the resolution, while lowering the number will decrease the resolution. We recommend starting with a value around 1.5 and experimenting with it from there. How much you can push this will depend on your GPU.
Have fun
*Spoiler - The difference this makes is pretty darn sweet!*