rFactor 2 Patch Notes, Road Maps & Announcements (1 Viewer)

Blue Monkey

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Roadmap Update February 2019
https://www.studio-397.com/2019/02/roadmap-update-february-2019/
  • Next focus in the graphics department will be the cockpit
  • Competition: 23rd of March will see the first S397 12h of Sebring, prizes totalling > 5 000 €, with well known drivers like Jimmy Broadbent, Team Redline, Fernando Alonso Racing by Logitech G, McLaren Shadow and Williams eSports - people can still qualify for that event
  • Zandvoort update, Formula E Gen 2 and Tatuus cars are all near release
  • More pics of the Nordschleife / Nürburgring Work In Progress
  • Some more pics of the upcoming Reiza pack, includes now Imola (2018), Historic Imola (1972), Virginia International Raceway
  • Click on the pictures to see them full size
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Blue Monkey

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Patch notes from 19th & 21st March 2019
https://forum.studio-397.com/index....1-1112-now-available.61715/page-7#post-981001
https://forum.studio-397.com/index....-pack-now-available.61859/page-21#post-981279
https://forum.studio-397.com/index.php?threads/new-gt3-pack-now-available.58031/page-64#post-981280
https://forum.studio-397.com/index....-pack-now-available.60319/page-39#post-981281

rFactor 2 Steam Build IDs: Client: 364315, Dedi: 364316
  • Added realtime logging to help better diagnose sporadic physics lock-ups reported by some clients. If you have experienced this issue please see instructions here on logging: https://forum.studio-397.com/index.php?threads/logging-out-of-realtime-physics-freezes.62687/
  • Graphics engine and resource management improvements
  • Fixed an issue where the wrong region name was specified in the Region.JSON
  • Fixed an issue where files were erased from a custom skin .mas when no loose files were present in the same folder. The current behavior will now extract the contents of the .mas to the same folder, when no loose files are present
  • Fixed intermittent issue with editing materials



GT3 Challengers Pack:
  • Aston Martin Vantage GT3 v1.39
    • Optimized LODs
    • BOP refuel time adjustment
    • Fixed cambers
    • Fixed brake calipers not turning with front tires
  • Audi R8LMS GT3 v1.41
    • Optimized LODs
    • BOP refuel time adjustment
    • Fixed clipping onboard cam
    • Fixed side mirrors in showroom
    • Fixed side mirrors on track
  • BMW M6 GT3 v1.37
    • Optimized LODs
    • BOP refuel time adjustment
    • Fixed clipping onboard cam
    • Fixed default teams not showing new materials
  • McLaren 720s GT3 v1.35
    • Optimized LODs
    • BOP refuel time adjustment
    • Fixed default team not showing new materials
  • Porsche 911 GT3R v1.33
    • Optimized LODs
    • BOP refuel time adjustment



GT3 Pack:
  • Bentley Continental GT3 v2.47
    • Optimized LODs
    • BOP refuel time adjustment
    • Fixed side mirrors in showroom
    • Fixed side mirrors on track
  • Callaway Corvette C7 GT3-R v2.43
    • Optimized LODs
    • BOP refuel time adjustment
    • Fixed side mirrors in showroom
    • Main body position fix
    • Fixed see through fenders
  • Mercedes AMG GT3 v2.43
    • Optimized LODs
    • BOP refuel time adjustment
    • Small triangle fix on roll cage
    • Allow slightly more seat movement
    • Fixed gap between body and chassis
  • McLaren 650S GT3 v2.37
    • Optimized LODs
    • BOP refuel time adjustment
    • Fixed front dive planes in showroom
  • Radical RXC GT3 v2.47
    • BOP refuel time adjustment



Endurance Pack:
  • Porsche 991RSR GTE v1.67
    • BOP refuel time adjustment
    • Fixed side mirrors in showroom
    • Fixed see through vents and holes
    • Fixed sorting issues with steering wheel and side windows
  • Corvette C7R GTE v1.69
    • Optimized LODs
    • BOP refuel time adjustment
    • Mapping fix on bonnet
    • Fixed side mirrors in showroom
  • BMW M8 GTE v1.43
    • Fixed reversed oil and water values in the onboard HUD
    • Optimized LODs
    • BOP refuel time adjustment
  • Norma M30 LMP3 v1.65
    • Optimized LODs
  • Oreca 07 LMP2 v1.51
    • Optimized LODs
    • Reflection fix on floor diffuser
 
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Blue Monkey

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Reiza pack release
https://store.steampowered.com/itemstore/365960/detail/1006/
In Germany 19.78€ at the time of release

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Tracks:
  • Virginia International Raceway (commonly known as "VIR") is a race track located in Alton, Virginia VIR is an incredibly beautiful and diverse racetrack allowing for numerous configurations, suiting all types of categories from small club cars to big GT and powerful prototypes.
  • The Autodromo Enzo e Dino Ferrari di Imola, better known as Imola, has hosted both the Italian and San Marino Grand Prix 28 times in total. This rF2 track comes in two versions: the classic, dangerous 1972 layout surrounded by nearby barriers before the introduction of chicanes to reduce its high speed nature, along with the current configuration fully adapted to modern standards but still retaining a lot of the unique challenges that made it famous.
  • Autódromo Internacional de Guaporé is a motorsports circuit in Guaporé, a small city in southern Brazil. It is one of the oldest race tracks in the country and traditionally hosts a variety of different categories, ranging from Classic tintops, modern endurance prototypes to racing trucks.
  • The Autódromo Internacional de Yahuarcocha, is located in Ibarra, Ecuador. It´s unique layout flowing around and in between a lake, mountains and even a vulcano makes it an unique driving experience.
Cars:
  • Formula Vee
    This popular trainer formula car is heavily based on parts from the classic VW Beetle. Its open differential and swing axle rear suspension makes it a constant challenge and ideal tool to develop your driving skills.
  • MCR Sports 2000
    The MCR S2000 is an incredibly nimble 500kg British prototype features an I4 Duratec engine, and is popular racer both for its driving fun as well as close wheel-to-wheel races.
  • Metalmoro MR18
    The MR18 is a succesful mid-range endurance prototype from Brazilian manufacturer Metalmoro. It features a Honda K20 I4 Turbo engine.
  • Metalmoro AJR
    The AJR is the latest high-performance prototype from Brazilian manufacturer Metalmoro. Capable matching the performance of a modern LMP2 car, this versatile prototype can be used with a range of different engines - the rF2 version features versions with Honda K20 I4 Turbo, Powertec V8, Chevrolet V8 and Judd V10.
  • Puma GTE
    A sensation among Brazilian car enthusiasts from the 70s, the GTE is a modified version of the VW Beetle, featuring the same mechanics of the Brazilian Fusca with a lower, light weight fiberglass bodywork in an iconic design. The rFactor2 version is modeled after the original car and runs on radial tyres.
  • Puma P052
    The P052 is a modern re-imagination of the 70s Brazilian classic, it retains many of the pure driving attributes that made the originals so popular in Brazil. The current prototype as modeled in rFactor2 runs with tuned MIVEC engine, 5-speed gearbox and slick tyres.
 
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Blue Monkey

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Roadmap Update March 2019
https://www.studio-397.com/2019/03/roadmap-update-march-2019/

  • Reiza Pack was released, see post above ; added a new trailer for that into the post above as well
  • Development for new brake-by-wire system for rFactor 2 for the Gen 2 Formula E car
  • Nürburgring / Nordschleife is progressing as planned, at the moment there are 2 other tracks in development, which they keep as a surprise for now
  • They are investigating performance issues, especially physics hiccups, as we have seen in SRC 12h Bathurst where cars teleported. They have a dedicated thread for that!
  • "40 teams divided into three classes lined up for the 12 hours of Sebring, and wow what a race it was. [...] All in all this event was a big success and we will certainly host more as we ramp up towards the release of our competition system."
  • Some new UI shots and explanations:
    This month we’ll take a more in-depth look at where we are with the new UI and competition infrastructure. Our current UI is really split into parts, with a Launcher that is responsible for content management and on-line matchmaking and a main executable that can either be launched in single player or multiplayer mode. For our new UI we want to merge all of that into one. We are now at a point where we’ve replaced every bit of UI in the executable for both modes. In fact, one thing we are doing is eliminating the need to have two modes, merging single and multiplayer modes.

    So let’s get started. When you launch rFactor 2, you end up in the main menu that provides you with a few different options. Here you can drive in single player, view a replay or live race or participate in multiplayer, browse various aspects of our community (forum, news, upcoming events) as well as configure the game.

    The game options have been cleaned up and re-arranged to give a better overview. As an example we’ve kept the settings for recording replays here, but moved the actual playback of replays to a different location as viewing replays clearly has nothing to do with options. In general we now have more space as well to add extra context and help, making it easier for users to understand the many different settings. Session settings have also been revamped.

    We’ve split those up into generic settings that span the different sessions, and session specific settings. We also exposed a few extras here, allowing you to for example configure more than one practice session without having to resort to editing text files. Car and track selections have been tweaked as well. For both we have added a few different views, ranging from a more graphical, icon based view to a more compact list. In all of those modes we’ve added quick search options, which usually help you find the car or track you’re looking for with just a few keystrokes. Car tuning is also still there, and here you will see our our new material editor being integrated nicely as well.

    Moving on to the garage, you see we have grouped the different tuning options for a car into logical sections. Little details to make your life easier here is that we can show you in a different color all options you changed compared to the set you last loaded or saved, and we also still allow you to compare your own setup to another one, where we no longer list all options twice, leaving you to figure out the ones that actually changed, but more clearly indicating those. At this point it’s also interesting to point out another feature. As the whole UI is web based, we will also allow you to “share” your UI with a team mate remotely.

    What this means is that while you’re driving he can log in to your game and review and make changes to your setup. Such changes will then be applied the next time you leave the garage. As you can imagine such features open up a ton of possibilities for people racing as teams, but also ways to give remote support and I’m sure our community will find many other uses as well! Apart from the garage we also have a monitor that allows you to view the action live from different camera standpoints, as well as to view an instant replay. Standings have been extended to show more information and the camera controls can be used for broadcasting races as well.

    Competition is being developed now as part of the new UI, so it is easy to see what are the upcoming races. From a list of competitions you can sign up for the ones you want to compete in. Zooming in you can see past and upcoming events, sessions and standings. Joining a session directly takes you to the right server. This part is far from done but we just passed a few important milestones that will allow us to run not only hotlap competitions but also qualification sessions and actual races. We’re working on different ways to score those, from traditional “points based” ones to ones that evaluate the actual racing skills of every driver involved and ranking them accordingly. Another thing we’re integrating right now is a protest system. Currently we’re evaluating, through internal testing, how to best release this to the public and we are considering doing some kind of beta as a first step.

    So, what is left to do? Mainly the features that are currently in the Launcher, two of which are crucial: the matchmaker showing the list of servers and the package management system. The matchmaker will receive some love as we will add features to see if a server has players or AI on them and we will also add more detailed information about each individual server. The package management system will be extended to allow you to directly browse the workshop and our item store, so all content can be managed in one single place.

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Blue Monkey

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Formula E Gen 2 release
https://www.studio-397.com/2019/04/formula-e-gen2/
All infos in the link



Patch notes from 18th - 29th April 2019
https://forum.studio-397.com/index....1-1112-now-available.61715/page-9#post-984317
Builds: client: 3750893, dedi: 3750894
  • Added more detailed realtime logging to help better diagnose sporadic physics lock-ups reported by some clients. If you have experienced this issue please see instructions here on logging: https://forum.studio-397.com/index.php?threads/logging-out-of-realtime-physics-freezes.62687/
  • New materials fix to avoid custom team skins not showing
  • Implemented 'brake-by-wire' (for Formula E Gen2)
  • Fixed 32bit crash
  • Fixed sporadic blown out scene when using car select and tuning in a multiplayer session
  • Fixed glitched puddle reflections of cars bodies
  • Fixed crash for some users when joining a multiplayer session
https://forum.studio-397.com/index....1-1112-now-available.61715/page-9#post-984488
Builds: client: 3753718, dedi: 3750894
  • Fixed VR virtual mirrors
https://forum.studio-397.com/index....-1112-now-available.61715/page-10#post-984801
Builds: client: 3761732, dedi: 3761733
Important: Server admins are required to update all dedicated servers
  • Fixed a crash in single and multiplayer when forwarding to next track
https://forum.studio-397.com/index....-1112-now-available.61715/page-11#post-985115
Builds: client: 3772332, dedi: 3772334
Important: Server admins are required to update all dedicated servers
  • Added additional support for custom liveries not showing
https://forum.studio-397.com/index....-1112-now-available.61715/page-13#post-985314
Builds: client: 3777721
  • Added new controller profiles for Fanatec Podium DD1 and DD2
 
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