- Joined
- Aug 28, 2016
- Messages
- 2,959
- Reaction score
- 3,150
I really can't blame you Manu, the whole race was an utter shambles on iRacing's part. From the mass disconnect in the top-split, that resulted in a driver revolt, to the regular disconnections in other splits, iRacing really needs to get its act together. Their netcode should be the most mature, the most stable, of anything out there and yet the crap we faced today was testing our patience to its limits. But for you guys, to have a blown engine out of nowhere, well, sure, that 'can' happen but there's a point at which simulation goes a little too far. With damage, fine, but with no damage, no, sorry, a game shouldn't blow your engine 20 hours into a 24-hour race. All that simulates is aggravation and will lead to people leaving and not going back.
I really do feel for you guys, you were having such an amazing race up to that point
I really do feel for you guys, you were having such an amazing race up to that point