Driving Standards

Our Driving Standards are designed to promote clean and fair racing in RevolutionSimRacing. Our rules also include guidelines for general race behaviour. Click the links below or scroll down to see a specific section of the rules.

1. Racing Regulations
  1.1 Standards
  1.2 Overtaking
  1.3 Defending
  1.4 Lapping

2. Track Regulations
  2.1 Track Rejoins
  2.2 Headlights
  2.3 Reset Button
  2.4 Track Limits

3. General Etiquettes
  3.1 Chatter
  3.2 Lobby
  3.3 Qualifying
  3.4 Race

4. Starting Procedures
  4.1 Manual Standing/Rolling Start



1. Racing Regulations

1.1 Standards

  • 1.1.1 - Respect your fellow drivers. Keep a friendly atmosphere in the race lobby and treat all other drivers as equals.
  • 1.1.2 - You should, at all times, try to avoid any intentional contact during our events. We understand that a degree of contact is inevitable but, this must always be kept to a minimum, even if you have to compromise your race to do so.
  • 1.1.3 - If you accidentally knock/push/shunt another car off the track, you must slow down and wait for them to rejoin the race and take back their position. Every driver is to be shown the same level of respect. This rule can only be overruled by the affected driver telling you over voice chat to keep going.

1.2 Overtaking

  • 1.2.1 - As the chasing car, it is your responsibility to avoid contact with the car in front. The following types of manoeuvres are prohibited:
    • Bump drafting in general
    • Forcing a driver to exceed the track limits
    • Dive bombing into corners
  • 1.2.2 - Although not essential when overtaking, we encourage you to make your opponents aware of your position via TeamSpeak.

1.3 Defending

  • If another car is alongside you going into a corner, you must adjust your line to avoid contact. The following types of manoeuvres are prohibited:
    • More than one change of direction to defend a position
    • Forcing a driver to exceed the track limits
    • Any other abnormal change of direction

1.4 Lapping

  • 1.4.1 - If you are going to be lapped, you should hold your racing line and leave the other driver responsible for making a safe pass. By sticking to the racing line, your movements are more predictable. It is also helpful to lift off the throttle, to allow the lapping car to pass sooner.
  • 1.4.2 - If you are aware of the lapping car early enough, you may move off the racing line, provided it is safe to do so. It is also helpful to alert the lapping driver over TeamSpeak, e.g. “Pass me on the left.”
  • 1.4.3 - The lapping car may flash their headlights or give a notification in Teamspeak to alert the lapped car of their intentions. You must act upon this as soon as it is safe to do so.
  • 1.4.4 - If you are going faster than a car that has lapped you, do not attempt to unlap yourself without permission from the driver in front - eg by request on Teamspeak.

2. Track Regulations

2.1 Track Rejoins

  • 2.1.1 - Should a car leave the track for any reason the driver may rejoin but only when it is safe to do so and without gaining any advantage.
  • 2.1.2 - If you do go wider than expected and leave the track, you must allow any following cars to pass before re-joining. You may not block a car by returning to the track prematurely unless they have clearly indicated that you have the room to do so (eg. moving clearly out of your way).

2.2 Headlights

  • 2.2.1 - For races that take place at night time, fog or rain conditions, all drivers are required to have their headlights on in order to make your car visible to others.
  • 2.2.2 - Headlight flashing is reserved for lapping manoeuvres only, you must not use them as a distraction technique. However, in dangerous situations, such as a particularly slow car in front that happens to be on the same lap, you may flash your lights in moderation in order to alert the driver ahead.
  • 2.2.3 - Please also make sure you have a button assigned to turn the headlights on and remember to switch them back on, if needed, when leaving the pits.

2.3 Reset Button

  • You may only use the reset button as a last resort. You must not use it when cars are in, or approaching, your area. Please wait until the track is clear and that your car will not respawn in the path of any opponents. To reduce the chances of the reset button being required, we recommend that you map a button for the ‘Start Engine’ function, especially if you have manual clutch enabled.

2.4 Track Limits

  • 2.4.1 - Members of RevolutionSimRacing are expected to keep at least two wheels, of one side of their car, within the track limits at all times. For all of our events the track limits are defined by the white line bordering the track and do not include any curbing which lies outside of this line. Please see the image below for a clear example of what is and is not considered acceptable with regards to track limits:

  • 2.4.2 - If you make a mistake and you gain time or position(s) from doing so, we ask that you lift off the throttle, as soon as it is safe to do so, to give back any positions or time that you have gained.

3. General Etiquette

3.1 Chatter

  • During qualifying and race, communication should be kept to an absolute minimum. For example, a warning that you are alongside someone or are leaving the pits is perfectly acceptable. For more detailed information, please see the TeamSpeak Conduct page on our forum.

3.2 Lobby

  • 3.2.1 - At the event start time you will be told the Dedicated Server you will be using for your race. Please do not join the server until you are told to do so. Joining early, whilst the server is being set up, can crash the server and delay the start of the race for everybody.
  • 3.2.2 - The driver briefing will start, where we will run through the event format, laps, weather, pit requirements and gentlemen's agreements (if applicable). Please listen to this briefing as, although it might seem boring if you have been to many events before, most of the time there are useful bits of information relevant to everyone.
  • 3.2.3 - When you join the server you will be in a practice session. This is not a real practice session, this session is to give everybody the time to join the lobby and check things are ok with their controls and game settings. This is your opportunity to fix any issues you might be having and, if necessary, rejoin the session - please notify us in TeamSpeak if you do need to leave the session and re-join. You may leave the pits to check that your controls are working correctly but, please do not:
    • Pass the First Sector
    • Knock any brake/circuit markers over
    • Colliding with barriers
    • Performing donuts on the circuit
  • 3.2.4 - After you have checked your controls please return to the pits as quickly as possible. Once everyone has returned to the garage we will skip directly to the Qualifying session.

3.3 Qualifying

  • 3.3.1 - In qualifying, it is your responsibility to find free space on the track when starting a hot lap. A car on a hot lap does not have to yield for a faster car approaching from behind. Faster cars are, however, allowed to overtake slower cars provided it is safe to do so - it is advisable to alert them over Teamspeak.
  • 3.3.2 - If you are on a hot lap, please switch your headlights on (and remember to switch them off as soon as you have finished/abandoned your lap). This will notify drivers of your intentions both in front of and behind you.
  • 3.3.3 - If you are on an in-lap or out-lap you must let faster cars pass you without blocking them or otherwise hindering their lap, e.g. by moving off the racing lane.

3.4 Race

  • 3.4.1 - We ask that you leave discussions of racing incidents until the race has concluded and all drivers have crossed the finish line. Discussing incidents mid-race is very distracting for other drivers. Please leave discussions until after the race and/or report the incident to the Stewards.
  • 3.4.2 - Disconnecting is not permitted, unless you have a genuine real-life emergency or that you are a danger to other drivers on track due to connection issues. In all instances, you should retire to the pits and stay in the race lobby until the conclusion of the race.

4. Starting Procedures

4.1 Manual Rolling / Standing Start

  • All of our races are started in one of two ways, standing start or rolling start. In both instances, you must listen to the instructions from the admin for the specific instructions for the start. Complete instructions for our starting procedures can be found on our dedicated 'Starting Procedure' page here.