New for 2018! (1 Viewer)

Darksi

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Hello @Members,

While the Christmas turkey has been settling, the RSR staff team have been busy revamping and updating the rules and general driving standards, taking care of those pesky starting procedures, even whilst the New Year's fireworks went off around us. All to bring the start of racing in 2018 that RSR members deserve.


New Event Structure - Event Sign-Ups

From now on, we are aiming for one full lobby in our ranked events. To do this, we require drivers to sign up for events they wish to take part in. Once the initial entry is full, we will put drivers onto a reserve list. If there is a sensible number of reserve drivers signed up, we will consider opening a second lobby. Entrants who are running late must let staff know how delayed they will be, to have their place reserved, provided the race start time is not delayed.

(See Driving Standards - Pre-Race 3.2.1)

Sign Up Template

Name: [Enter your Steam Name here]
Do you understand and accept our Driving Standards? [Answer needs to be yes]
Do you intend to attend and complete the race? [Answer needs to be yes]



Updated Driving Standards
1.3 Defending - Clarification of "alongside"
  • If another car is alongside you going into a corner, you must adjust your line to avoid contact. For the avoidance of doubt, if any part of the car attempting to pass is alongside the rear wheel of the car in front, this will be deemed to be "alongside". The following types of manoeuvres are prohibited:
    • More than one change of direction to defend a position
    • Forcing a driver to exceed the track limits
    • Any other abnormal change of direction

1.4 Lapping - New entry added
  • 1.4.5 - We would advise all drivers to enable the relative box on the hud, to give a clear picture of the race happening immediately around you. This will inform you how to approach overtaking situations - whether to fight, yield, or be patient. Realtime gaps of cars in front and behind of you on the track are shown, along with their class and race positions. The names are coloured as follows:
    • White - On the same lap as you, you racing for position.
    • Blue - On a lower lap than you, you are lapping them.
    • Red - On a higher lap than you, they are lapping you.
    • Grey - In pits / retired

2.2 Headlights - New entry added
  • 2.2.4 - If your headlights are no longer functioning, as a result of an accident, and the prevailing conditions require the use of them (eg. night, fog, rain), you must pit for repairs immediately.

2.5 Pit Lane - New section added
  • 2.5.1 - Do not cross pit entry/exit blend line when entering & exiting the pits, this is for other competitors' and your own safety. Alerting other drivers you are entering & exiting the pits on TS is also strongly advised.
  • 2.5.2 - Manual pits are enabled in all RSR races and you must observe the pit-lane speed limit (37mph / 60kph). The speed limit start/end are clearly marked with white posts, painted with the pit-lane speed limits.
  • 2.5.3 - During practice and qualifying sessions, do not click 'Drive' and sit in your garage. This will prevent other cars from leaving the pit lane.

3.2 Pre-Race - New section added
  • 3.2.1 - All drivers who are on the entry list must attend the driver briefing. Those not present will forfeit their place to any reserve drivers present. Therefore, any drivers who are running late (but still able to take part) must inform the staff in the event thread or otherwise, in order to have their spot reserved (when reasonable).
  • 3.2.2 - The driver briefing will start, where we will run through the event format, laps, weather, pit requirements and gentlemen's agreements (if applicable). Please listen to this briefing as, although it might seem boring if you have been to many events before.
  • 3.2.3 - When you join the server, you will be placed in the lobby. You can make your car and livery selection, but do not 'Vote to Start' until instructed to do so.

3.4 Race - New entry added
  • 3.4.1 - When on the ready screen, once race setups and strategies are selected, drivers need to select 'Ready' in a timely manner. If a driver has not selected the 'ready' button after 2 minutes, they are moved to the garage and made a spectator.

4.1 Standing Start - New entry added
  • Drivers are to use the in-game starting lights and are to accelerate on the green light. It is advisable to keep your foot on the brake, especially for tracks with the S/F straight on a slope.

4.2 Rolling Start - New entry added
  • 4.2.1 - When the lights go green, the lead car moves off, and the rest of the field follows in single file formation.

4.4 Reverse Rolling Start - New section added
  • 4.4.1 - On the green light, all cars leave the grid in single file at crawling speed on the left side of the track. No weaving or brake warming is allowed.
  • 4.4.2 - The race director will then call out the new start order. When your name is called, you pull to the right, overtake the queue, and start forming a new line further up the track (normally a few corners in advance). This new queue will also be at crawling speed, so drivers will need to be careful of their closing speed when joining the back of the line.
  • 4.4.3 - Once the final car has joined the back of the train, the lead car will be instructed to accelerate up to the defined speed, and the formation lap continues as normal.

Yours truly,

The RSR Admin & Moderator Team
 

UnstopaPaul

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1.3 Defending - Clarification of "alongside"
Excellent - thanks for the clarification...In which case I was 100% at fault in that Formula Rookie sideswipe (turns out you should use your mirrors).

1.4 Lapping - New entry added
  • 1.4.5 - We would advise all drivers to enable the relative box on the hud, to give a clear picture of the race happening immediately around you
I would love to! Is this iRacing only? How do you do it in project cars 2 - I've been looking for this since I watched some iRacing streams...
 

The Wayfaerer

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@UnstopaPaul you can enable it in the HUD options, unfortunately it is deactivated by default, just click the bottom left corner of the HUD in the HUD options and then you should be able to choose FULL or ON (i am not sure what is exactly written there :D ) or OFF

i got a question about the Headlight thing:
We often had that issue that after a repair stop the car was only repaired for oneself and the others on the server still couldn't see the headlights because for them the car was still damaged.
 

Tom

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i got a question about the Headlight thing:
We often had that issue that after a repair stop the car was only repaired for oneself and the others on the server still couldn't see the headlights because for them the car was still damaged.

We'll need to investigate, but the rule still stands once the player's lights become damaged they must pit for repairs - an attempt must at least be made to fix the issue on their end.
 

Kebs

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If you're signing up for a race but you are not sure that you will be able to make it, can you still sign up or just straight away sign up as a reserve? Of course i could inform if i cant make it so which one would be the right thing to do?
 

Jamesl91

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It would depend on how quickly you would know. If you will know with plenty of time to spare then you could sign up to race normally. but if you wont know until quite close to the race date then I would suggest sign up as a reserve.
 

Tom

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We'll need to investigate, but the rule still stands once the player's lights become damaged they must pit for repairs - an attempt must at least be made to fix the issue on their end.

We had a quick look at this yesterday with 4 drivers in a lobby. It all worked fine for us, but in the case of it happening in the future, all we can say is make an attempt to fix the issue, and take care when working with traffic.
 

Freak Superman

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I already was using the relative box. It help me knowing who was a lapped down or lead lap cars are. This is a very smart rule. And I love seeing new rules for a safer and fun racing.
 

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